Marian Region
« Home »

Welcome Guest. Please Login or Register.
Jan 6, 2009, 8:17am




How to Join Marian

Welcome
Welcome to Marian Region, a land of lush forests, pristine lakes, white-sand beaches, and awe-inspiring mountains – but such beauty comes at a price. Hidden beneath this outer layer of beauty is danger beyond wildest dreams; poison marshes, burned-out forests, and the ever-unfolding ruins of an ancient civilization being only a few examples. In recent days, such discoveries have become more common, as scientists investigate the truths behind well known children's rhymes – a prospect never before examined.

Along with the recent resurfacing of the incredibly rare Light Type; a force professors Xiel and Alyssa Zantakesu spend a lot of time as of late investigating, Marian Region seems to be entering a new era of strife that seems planned by some unknown force, tearing apart the well-known splendor of the resort-like Region.

Why did the Light Type disappear? Why did no-one remember? Who were these ancient people who inhabited Marian Region hundreds of years ago? Who, or what is orchestrating the downfall of the region? All answers will become known in time…


News
January 4th:
Happy New Years! And yay for Marian being over a year old now! Also we have a new Trivia and Mystery Pic! Oh, and don't forget to vote in the Final Round of the TUS--if you participate in the other rounds that is!

Our Staff
Mai Winterbane Nyla
Adder gana Joel Eri Raichu

Rank Colours

Events


Season

C-box

Jukebox



[
Request a Song ]
♥ Last updated 12.5.08 ♥



Marian Region :: Home
Forum NameTopicsPostsLast Post
Affilate, Join, Character Auditions
[ ]
Affiliate with Marian Region

Want to become an affiliate? It's simple, just fill out our simple form located within and make sure to leave us with a banner around the sizes of 88 x 31 and put our button up! Then we'll put your button up too! Though, if you don't have ours up within a week, we'll remove your from our affies.

[ Sub-Boards: Accepted Affiliates, Link Backs ]
2241on Jan 4, 2009, 11:04am
by Vivian (Mai)
in A fantasy wolf rpg aff...
[ ]
Submit A Character Audition

Marian Region is a literate non-canon Pokemon Role playing site, and as a result, we require an audition to join; it's also a fool-proof method to ensure you already have a charrie and can begin role playing as soon as you log into your account!

[ Sub-Boards: Accepted Characters, Characters In Progress ]
101384Yesterday at 3:35pm
by Nymphae
in [W] Nina Sanchez
Important Information
[ ]
Marian Region Rulebook
- 1 Viewing

After scooping out the layout of Marian Region, and before even thinking about clicking that Audition button you should familiarize yourself with the various rules and articles within here; and if you get a bit confused you can always ask your question on our c-box and a staff member will be certain to help you out!
1328on Oct 18, 2008, 2:30pm
by Winterbane
in Marian Region Pokemon ...
[ ]
Marian Region Historium

Documented within are both tiny and large immaculate details about Marian that are worth taking up some brain space. They explain many a thing, and if you feel the need to help us explain something PM Mai with your ideas!

[ Sub-Boards: History, Terminology, Index of New ]
2327on Oct 19, 2008, 12:22am
by Winterbane
in Item: Invisi-ball
[ ]
Marian News Station

Located in an anonymous place is the MNS and from there a broadcast is sent out to all the televisions in Marian--including the Teachy TV--informing the masses of the latest Pokemon Swarmings, major Weather, plus the occasional Trainer Interview and more!

[ Sub-Boards: 01 News Channel ]
47on Aug 4, 2008, 9:05pm
by Vivian (Mai)
in 08' Old Site Updates [...
[ ]
Marian National Pokedex

All sorts of Pokemon inhabit Marian Region; Some small other big; Many common some terribly rare and others somewhere inbetween! But, all are obtainable so you have no excuse not to "catch 'em all". Just don't forget to check their entries in here!

[ Sub-Boards: Marian Pokemon, Event Pokemon ]
4792on Dec 19, 2008, 7:21pm
by Vivian (Mai)
in E05 -- Pluskie
[ ]
Mythical Staff Closet

Where we drink pińa colada's all day long and sit in the rain ♪ Er. I mean, where we type our wee lil' fingers off to bring you the best our brains can do! :)

[ Sub-Boards: Hidden ]
91412
Character Area
[ ]
Character Profiles

Here's were you are to re-post your Character Profile! And within you can choose quite a few paths for your Trainer.
You must also record any items, or Pokemon gotten within this profile.

[ Sub-boards: Professors, Criminals, Wanderers, Illegal Marianites ]
62163on Jan 3, 2009, 7:11pm
by Lee
in Erika Tanner
[ ]
Pokémon PC

Each and every Trainer has access PC (via the Pokémon Center) so you can access all sorts of things: storing items, e-mails, pokemon storange, and more!

In order to have more than six pokemon you must have a PC thread in here.
2670on Jan 2, 2009, 3:00pm
by Gana
in Error! Hybrid trying t...
[ ]
In-depth Profiles

For those of you who want to organize you Character more and wish a sub-board here, please PM Mai!
*You are not required to have an indepth profile.
2174on Dec 14, 2008, 3:19am
by я α ε k α
in Windebrie
Lillythorn Island
[ ]»» asarta -- the peaceful town
Located Southeast of the Mainland--on the biggest island; and hidden within Pomum Forest, is Asarta Town. This quaint town is home to the Zantakesu Lab--the starting point of all Trainers Pokemon journey.

the sub-boards: zantakesu lab, pokemon center, pokemon mart
Moderators: Vivian (Mai), Winterbane, ~Bloodlust, Gana, Adder
18234Yesterday at 9:05pm
by Lee
in Deja Vu
[ ]»» route 1 -- pomum forest: asarta town --> lillythorn docks
This forest surrounds Asarta Town, and is populated by a myriad of Pokemon. The leafy canvas of the treetops is broken quite a bit, causing a dazzling array of shadow-patterns on the beaten path to the Lillythorn Docks.

28669Today at 7:57am
by Winterbane
in Shouldn't there be som...
[ ]»» lillythorn docks
The docks to the northwest of Lillythorn Island are very busy through the year, being the home of the Lillythorn Ferry Service. There is also a small PokeMart here that carries some trainer essentials.

the sub-boards: ferry terminal, pokemon mart
482on Jan 4, 2009, 1:34pm
by Winterbane
in JJ Selling Stuff.
Marian Mainland
[ ]»»Carina Port -- The Sea-faring City
Carina Port is a bustly harbor city situated in the Southeast of the Marian mainland. Trainers beginning their journey arrive here first from Lillythorn Island.

00
[ ]»»Route 2 -- Usen Beach: Carina Port --> Tonden City
The water here is crystal clear all year round, surrounded by an extensive coral reef. The beach itself is the home to many water-loving Pokemon, and within the reef live many exotic Water-Type Pokemon. Rumor has it that there is an underwater passage through the reef, but until you have the Dive HM it’ll be hard to investigate that.

11on Jan 28, 2008, 5:26pm
by Winterbane
in Usen Beach -- Wild Pok...
[ ]»»Route 3 -- Herbe Path: Carina Port --> Tonden City
This grassy route is sparsely populated with broad-leaved trees, and is the preferred environment for several Flying, Bug, and Normal-Type Pokemon. This route is longer than following Usen Beach to Tonden City, but it is certainly the safer of the two routes.

11on Jan 30, 2008, 4:18pm
by Winterbane
in Herbe Path -- Wild Pok...
[ ]»»Tonden City
Accessable through both Routes 2 and 3 is Tonden City, which is overshadowed by the vast Pali Range. Quite a large city, many people live here, and thus a Gym has sprung up.

13on Dec 12, 2008, 9:10pm
by Joel
in Through The Farces and...
[ ]»»Umbra Cavern
This creepy-looking cave’s mouth is right on the border of Tonden City. Deep inside, the cave’s linear route divides – one path continuing to the north-east and to Route Four, and the other path to Lake Kathar to the west. The cave itself is full of various dark and rock-type Pokemon, many of which are not-to-keen on humans trespassing in their territory.

11on Feb 2, 2008, 10:21am
by Winterbane
in Umbra Cavern -- Wild P...
[ ]»»Route 4 -- Pali-Dorcet Ruins: Umbra Cavern --> Caelum Town
Emerging from the northeast exit of Umbra Cavern will bring you directly into the beginnings of the long and treacherous Pali-Dorcet Ruins. These buildings have been around for centuries, some still intact but most crumbling – all covering any possible walking ground. The rubble has formed a natural maze over time, shifting with each slight alteration in the ground beneath the Pali Range. However, should you succeed in managing your way through, Caelum Town awaits you on the other side.

11on Feb 6, 2008, 12:16pm
by Winterbane
in Pali-Dorcet Ruins -- W...
[ ]»»Caelum Town
This town is the highest town in the Marian Region, built in the Pali Range past the trials of the Pali-Dorcet Ruins. This town was initially a series of camps dotting the high mountains until just over two hundred years ago, when the camps joined together and were officially designated a town. Of course, times have changed this scenic mountain retreat, and it is now home to a Gym and an ever-growing population. Due to the location of the town, several high-profile media icons of the region reside here, to avoid the masses below.

00
[ ]»»Route 5 -- Lake Kathar: Umbra Cavern --> Trianta Town
Lake Kathar is the clearest, most pristine body of water in the Marian Region. From nearly any point the bottom of the lake is completely visible, revealing an underground waterway which feeds the lake from the ocean. A boardwalk follows the northern edge of the lake, leading from the cave exit to the Town on the western end of the lake.

11on Feb 6, 2008, 4:20pm
by Winterbane
in Lake Kathar -- Wild Po...
[ ]»»Trianta Town
West of Lake Kathar lays a small town, built centuries ago and said to be the original home of the guardians of the lake. Although the modern day inhabitants do not believe such stories, the law of the town forbids fishing in the lake at any time, as well as forbidding any motorized transport on the lake.
00
[ ]»»Route 6 -- Allag Path: Trianta Town --> Mazzo Forest
This grassy route is unique, in that the wild Pokemon change depending on the weather. Coming back in different seasons may have curious results…

11on Apr 29, 2008, 6:29pm
by Winterbane
in Allag Path -- Wild Pok...
[ ]»»Mazzo Forest
This forest, recently restored, was burned down ages ago by a stampede of Rapidash. However, it was replanted and is now growing wonderfully. To the eastern end, however, there seems to be an area where the trees won’t grow leaves. This forest is inhabited primarily by Grass and Bug-Type Pokemon.

22on May 1, 2008, 1:24pm
by Winterbane
in Forgotten Cathedral --...
[ ]»»Route 7 -- Walk Of Fire: Mazzo Forest --> Apote City
This route is populated mostly by Fire-Type Pokemon, and the odd Rock or Ground-Type. The ground is littered with ash from the fire that burned down the first Mazzo Forest, and gets very hot during the daytime. The exact cause of the heat is unknown, but it is assumed to be underground.

11on Apr 29, 2008, 11:02am
by Winterbane
in Walk Of Fire -- Wild P...
[ ]Apote City -- The Everlasting Flame
This city is famous for its all-night activity, and its hot-tempered battle-obsessed atmosphere. This city not only has a Gym, but also an excellent Battle Coliseum where Pokemon Trainers can challenge each other to grand spectacular battles, or enter the annual Pokemon Trainer’s Challenge Tournament!
00
[ ]Route 8 -- Mist Garden: Apote City --> Mount Argyre
This flower-filled field sits to the southwest of Apote City, and is always shrouded in a dense mist. This is believed to be caused by the colder air hitting the warmer from Mount Argyre to the west - but either way, it is very difficult to see, and trainers should tread with caution.
11on May 1, 2008, 4:00pm
by Winterbane
in Mist Garden -- Wild Po...
[ ]Mount Argyre
This mountain was once a great source of income for the wealthier class in the Marian Region, as several rare ores were once found in abundance here. However, now such ores are long gone, and the mountain itself has become a habitat for several species of wild Pokemon. On the lower levels, mining equipment is still established, although most of it is dysfunctional.
11on May 2, 2008, 3:53pm
by Winterbane
in Mount Argyre -- Wild P...
[ ]Route 9 -- Bathys Catacombs: Mount Argyre --> Seline City
Directly to the west of Mount Argyre is what used to be Route 9 - now a poisonous marsh. A sudden overpopulation of Grimer and Muk made the route impossible to traverse, so a tunnel was dug underneath - with the result of hitting an already existing tunnel network. These tunnels are suspected to be the final resting site of an ancient civilization, and wild Pokemon roam free - but following the tunnels to the direct west at all costs will eventually lead to fresh air and freedom once more.
11on May 3, 2008, 5:45pm
by Winterbane
in Bathys Catacombs -- Wi...
[ ]Seline City
This city sits on the western coast of the Marian Region, housing a port from which several western islands can be reached. This city does house a gym, but other than that is unimportant to gym-run trainers.
00
[ ]Route 10 -- Kremos Shelf: Seline City --> Emico Shoreline
The Kremos Shelf is a rocky, barren clifftop that leads north from Seline City to the Emico Shoreline. Few Pokemon stray across the Kremos Shelf aside from those far too large or too heavy to be picked off by the huge bird Pokemon that inhabit the area.
11on May 3, 2008, 5:54pm
by Winterbane
in Kremos Shelf -- Wild P...
[ ]Route 11 -- Emico Shoreline: Kremos Shelf --> Iugo Town
The Emico Shoreline is a cold, rocky beach that is backed by the untraversable segments of the Kremos Shelf. The northern waters are cold, making this beach desolate aside from the odd fisherman or observer. Seel and Dewgong tend to sun themselves here, and with a pair of binoculars you may be able to see a family of Lapras out at sea!
11on May 5, 2008, 12:57pm
by Winterbane
in Emico Shoreline -- Wil...
[ ]Iugo Town
Although it is well known that the northernmost mountains of the Marian Region are too cold to be traversed by any human, some of the lower mountains can be partially travelled; and that's how this town came to exist. Beginning as a simple ski resort on the smallest of the northern mountains, this town expanded to include a gym, a Pokemon Center, a Pokemon Mart, and a well known observatory.
00
[ ]Chalyo Cavern
The caves at the top of Iugo Town's ski slopes all lead into this cavern - which extends from the town to the east, all the way to the Koyad Valley. So-called "cold weather" Pokemon roam the cave freely in addition to the typical cave-dwelling Pokemon, so keep an eye out for some new additions to your team!
11on May 13, 2008, 5:56pm
by Winterbane
in Chalyo Cavern -- Wild ...
[ ]Route 12 -- Koyad Valley: Chalyo Cavern --> Baryl City
The Koyad Valley connects Chalyo Cave to Baryl City, and is also the home of a very large variety of Pokemon species. The Berry Master's Farm is in this fertile valley, so stopping by on the way to Baryl City might be a good idea.
11on May 29, 2008, 3:01pm
by Winterbane
in Koyad Valley -- Wild P...
[ ]Baryl City
Baryl City was once a small town, but with the rich metals and valuable resources surrounding it, it eventually expanded into the technological capitol of Marian Region. As such, many rarities can be found here that will not be found anywhere else.
00
Nightstorm Island
[ ]»» nightstorm docks
This port is the least developed one in the Marian Region, consisting only of the docks and a small mistreated shack where docking boats are to sign in. The keeper of the docks is particularly odd...

00
[ ]»» daemon forest
This forest is eternally shrouded by darkness with unknown cause - people who have entered see wonderous things, including, supposedly, an entire city! However, it has been stated by the Pokemon League that these few are affected by dimensia, and are actually reaching Nightstorm City on the far side of the island, through the forest.

the sub-boards: shrine of the fallen
22on May 30, 2008, 6:06pm
by Winterbane
in Shrine of the Fallen -...
[ ]»» inferi nekros
A city that appeared from the mist in the Daemon Forest, occasionally trainers stumble their way into this accursed place. As this place was only spoken of in legend and unable to find intentionally, only rumors spoke of it. But one thing remains consistent in all the rumors; outsiders are never to stay the night.

00
[ ]»» nightstorm city
This city is very, very old - perhaps the oldest in the region. Some documents in the city include sea charts that do not include several of the south-western islands, or the mountain ranges to the extreme north of the mainland - suggesting that the city has been around since before those areas were explored.

the sub-boards: nightstorm city gym, pokemon center, pokemon mart
00
Adaki Island
[ ]»» adaki docks
The Docks of Adaki Island are well-built and sturdy, although offer nothing beyond somewhere for the ferries to let off passengers. Directly beyond the clearing where the docks meet land is the entrance to the Fylowood.

00
[ ]»» fylowood
The Fylowood covers the majority of Adaki Island, an oddly lush rainforest located in the extreme north. Rumor has it that the climate stays the same due to something deep underground, but nobody has ever proven it. Somewhere in the north end, although never properly mapped, is the rope-ladder area that leads up to the treetop town of Reichwald.

11on May 31, 2008, 10:08pm
by Winterbane
in Fylowood -- Wild Pokemon
[ ]»» reichwald
This treetop town is the second-last stop for trainers taking the Marian League Challenge. The wooden buildings untouched by the advance of technology keep a quaint feel here, with the exception of the Pokemon Center.

the sub-boards: pokemon center, pokemon mart, reichwald gym
00
[ ]»» route 13 -- victory current: adaki island --> zoiros citadel
This undersea passage begins off the northwest shore of Adaki Island, and travels all the way to the Zoiros Citadel.

The currents surrounding this calm route is where it gets its name, preventing trainers from straying from the so-called "beaten path" without being carried back to Adaki Island.

11on May 31, 2008, 10:34pm
by Winterbane
in Victory Current -- Wil...
Zoiros Citadel
[ ]Deep-Sea Antechamber
Upon exiting the undersea channel that carries trainers to the Zoiros Citadel, they arrive in the Deep-Sea Antechamber; to the south is the sea-exit for those leaving the Citadel, and to the North are the heavy iron doors that lead further into the last stop of the Marian League Challenge.
Moderators: Winterbane, Vivian (Mai)
00
[ ]Zoiros B1 -- Aspiration Chamber
The first chamber after the Deep-Sea Antechamber is somewhat menacing, dark and dank like an artifical cave. flourescent lights line the marble walls, casting an eerie silver glow through the mist that covers the floor. However, there may be an HM that can clear it up...

[image] Pokemon roam this floor freely, providing the first of many challenges to face in the Zoiros Citadel.
Moderators: Winterbane, Vivian (Mai)
11on Jun 8, 2008, 11:42pm
by Winterbane
in Aspiration Chamber -- ...
[ ]Zoiros F1 -- Chamber of Rising Flames
The second floor of the Zoiros Citadel is devoid of the mist of the first, although instead is home to an intense heat of unknown origin.

[image] Pokemon roam this floor freely, adding somewhat to the difficulty of the ascent.
11on Jun 8, 2008, 11:43pm
by Winterbane
in Chamber of Rising Flam...
[ ]Zoiros F2 -- Chamber of Swirling Shadows
The third floor of the Zoiros Citadel is lightless, aside from that of the floor below. Maze-like walls fill this chamber, along with both [image] and [image] Pokemon. Even with a source of light, this floor is quite the challenge, even to an experienced trainer.
11on Jun 8, 2008, 11:45pm
by Winterbane
in Chamber of Swirling Sh...
[ ]Zoiros F3 -- Chamber of Wild Growth
The fourth chamber on the ascent through the Zoiros Citadel is somewhat more welcoming than the third, although just as dangerous, if not more.

The walls of this chamber are covered in vines, let grow rampant intentionally. Various tropical plant-life fills the massive room, providing for a sort-of indoor jungle.

[image] and [image] Pokemon roam this floor freely, many using the terrain to their advantage.
11on Jun 8, 2008, 11:47pm
by Winterbane
in Chamber of Wild Growth...
[ ]Zoiros F4 -- Chamber of Ages Past
The fifth and final floor of the Zoiros Citadel is by far the most dangerous, although clear of terrain or other difficulties. This is because of the extremely powerful Pokemon that roam the floor. All [image] Pokemon of extreme rarity and power, they are incredibly hard to beat and near impossible to catch. However, should you manage to leave this floor, you will find yourself at the rest stop before facing Marian Region's Elite Four.
11on Jun 8, 2008, 11:48pm
by Winterbane
in Chamber of Ages Past -...
[ ]Zoiros F5 -- Achievement Square
The top floor of the Zoiros Citadel, this area is the final stop before the Marian Region Elite Four. A tower sits on each corner of the rectangular area, a walkway connecting the four together at their tops following the high outer wall. A Pokemon Center exists in this area, as well as a Pokemon Mart.

Unlike other Pokemon Leagues, Marian Region's League allows trainers to choose which Elite to battle first. However, once you step into the elevator leading to your first opponent, there's no turning back until all four have been defeated.
00
Roleplaying Archives
[ ]
Graveyard of Old Threads;;

If you have free time or want to figure out more about your partners past feel free to browse through these old threads!

851,740on Sept 21, 2008, 6:08pm
by Vivian (Mai)
in Party Foretress Deuce


Info Center
Forum Statistics
i
Total Topics: 571   -   Total Posts: 4,051
Last Updated Topic: Shouldn't there be some kind o... by Winterbane (Today at 7:57am)
View the 30 most recent posts of this forum.
Total Members: 35
Newest Member: Lee
Users Online
online
0 Members, 2 Guests. Most users online was 25, Nov 24, 2008, 10:18pm
Active Users In The Past 24 Hours
online
6 Staff Members, 4 Members, 40 Guests
Winterbane, Lee, Gana, Toad, ~Bloodlust, marian region , Vivian (Mai), |S|ummer|Z|, Eri-chan, Denomic Lunacy «


Login
Username:Create New Account
Password:Forgot Your Password?
Stay logged in for: